

OUR CURRICULUM
A ready-to-teach curriculum
built to enhance your current curriculum
Designed to work week to week within the timetable you already have, our curriculum gives you structured learning across the year groups and areas that matter to your school, with every lesson fully built and ready for teachers to deliver.
- PILLARS
- 8
- CORE SKILLS
- 8
- ONE JOURNEY
- Year 1–13
LESSON EXPLORER
Each pillar is built into a clear sequence
of lessons for every year group.
Choose a year group and pillar to explore how the learning builds from one lesson to the next.
YEAR GROUP
PILLAR
Year 12, Entrepreneurship: Beyond The Metaverse
YEAR 1 · ENTREPRENEURSHIP
Lightbulb Moments
01What Makes An Entrepreneur?
Discover entrepreneurial qualities and recognise what makes you unique.
02Lightbulb Moments
Generate imaginative business ideas and choose one to develop.
03Concept To Prototype
Bring your business idea to life through hands-on prototyping.
04Creating The Trailer
Create a trailer that introduces and promotes your prototype.
05Showcase
Present your idea and prototype in a final competition.
YEAR 1 · LEADERSHIP
Shoulders of Giants
01What Makes a Great Leader?
Explore qualities that make people effective and inspiring leaders.
02Respect in Action
Understand respect and its importance in everyday relationships.
03Speaking Up for Yourself
Practise expressing ideas and speaking confidently for yourself.
04What Makes a Team?
Identify qualities that help people work together.
05Sharing Ideas
Discuss different viewpoints and practise listening to others.
06Planning a Leadership Field Trip
Plan a field trip inspired by an influential figure.
YEAR 1 · WELLBEING
Wonderful Me, Amazing You
01Wonderful Me, Amazing You: Self-Esteem
Explore personal strengths and celebrate them through a creative collage.
02Wonderful Me, Amazing You: Self-Respect
Understand self-respect and practise recognising when to say no.
03Wonderful Me, Amazing You: Compassion
Discover everyday ways to show kindness and care for others.
04Wonderful Me, Amazing You: Empathy
Explore different perspectives and develop empathy through role play.
05Wonderful Me, Amazing You: Showcase
Work together to perform an original play about kindness.
YEAR 1 · CAREERS
Work Time Machine
01Year 1: Work Time Machine Challenge
Explore different jobs and discover how interests connect to skills.
02Diving Into History
Travel through time to discover how jobs have changed.
03Incredible People
Meet inspiring figures and connect different jobs with careers.
04Stone Age Travellers
Solve imaginary Stone Age challenges and create a job advert.
05Future Job Maker
Imagine life in 2160 and invent a future career.
06Work Time Machine: Showcase
Present your imagined jobs from the past and future.
YEAR 1 · FINANCIAL LITERACY
Money Doesn't Grow On Trees
01Coins, Notes and Numbers
Explore, compare and design different coins and banknotes.
02Where Money Comes From: Earning
Sort examples of earning and not earning money.
03Where Money Comes From: Gifts
Explore how money can be received as gifts.
04Where Money Comes From: Luck
Investigate luck, chance and fairness through an interactive bingo game.
05Money Trees Project
Create artwork that contributes to a collaborative classroom money tree.
06Showcase
Bring together and present your class money tree display.
YEAR 2 · ENTREPRENEURSHIP
World Of Business
01Introduction To The World Of Business
Adapt business ideas for South Korea, Iceland and Australia.
02Around The World In Business
Compare local and global businesses and adapt them.
03Import Export
Discover where products come from through import and export.
04Final Project Session 1
Choose a project and sketch initial ideas for its development.
05Final Project Session 2
Make posters, shopfronts or stalls for the showcase.
06World Of Business: Showcase
Present completed projects and share your ideas with classmates.
YEAR 2 · LEADERSHIP
Badge of Honour
01Who Inspires Us?
Identify people who inspire others through their actions.
02What Makes Someone Inspiring?
Explore qualities and actions that make people inspiring.
03Communication in Teams
Discover how teams share information and work together.
04Building a Team
Explore team roles and the strengths people bring.
05Making Your Case
Practise building an argument and explaining your reasoning.
06Create Your Dream Team
Choose team members and explain how they work together.
YEAR 2 · WELLBEING
Storytellers
01Storytelling Together
Play story circle games to build stories together.
02Creating Characters
Create an original story character and bring them to life through drawing.
03Story Types
Compare different story genres and choose one for your story.
04Building A Story
Plan and write a beginning, middle and end.
05Creating The Cover
Design an original cover and assemble your completed storybook.
06Storytellers: Showcase
Read their storybook aloud and share with peers.
YEAR 2 · CAREERS
Eating The Frog
01Sticker Quest
Explore 'eating the frog' and make a reward chart.
02Song Time
Compose a song to make a chore fun.
03Routine Olympics
Design imaginative Routine Olympics games that make everyday chores enjoyable.
04Game App
Design a game app that makes everyday chores more engaging.
05Invention
Prototype an invention, such as a robotic hand.
06Eating The Frog: Showcase
Demonstrate your favourite project and explain how it works.
YEAR 2 · FINANCIAL LITERACY
A Recipe For Success
01Module 1: Needs And Wants
Tell needs from wants and design a cake.
02Module 2: Saving For A Rainy Day
Explore reasons people save money for the future.
03Module 3: Making Good Money Choices
Decide whether to spend or save in scenarios.
04Module 4: Can You Budget?
Make thoughtful spending choices while working within a shopping budget.
05Module 5: Selling And Earning
Explore how people earn and plan class earning.
06Module 6: The Bake Sale
Design a bake sale and reflect on money.
YEAR 3 · ENTREPRENEURSHIP
Design The Next Toy Craze
01Playtime: Design The Next Toy Craze
Explore the toy industry and sketch an original toy idea.
02Meet Your First Customer: The Power of Profiles
Build customer profiles to understand who the toy is for.
03Concept To Prototype
Turn a toy concept into a prototype from recyclables.
04Art Of The Pitch
Discover what makes a strong pitch and practise their own.
05Showcase
Pitch and demonstrate toy prototypes in the final showcase.
YEAR 3 · LEADERSHIP
Escape Room
01The People Behind a Team
Explore how different people contribute to successful teamwork.
02The Qualities of a Leader
Identify leadership qualities that help groups solve problems.
03Giving and Receiving Feedback
Practise sharing constructive feedback and responding to others.
04Working Better Together
Explore how cooperation helps teams complete shared challenges.
05Making Decisions as a Team
Share ideas, listen and agree on decisions together.
06Design Your Escape Room
Develop an escape room concept using teamwork and creativity.
YEAR 3 · WELLBEING
Act It!
01The Performing Arts
Explore performing arts benefits through improvised skits on issues.
02Friendships And Relationships
Explore friendship and perform group sketches about it.
03Sleep And Screens
Explore healthy sleep and screen habits through improvised sketches.
04Change And Adapt
Create sketches giving advice about coping with change.
05What's The Script?
Explore script-writing basics and write a short group script.
06The Film Festival: Showcase
Perform original drama pieces and share your work with others.
YEAR 3 · CAREERS
Hireable Hobbies
01World Of Hobbies
Explore hobbies from around the world at country stations.
02Historical Hobbies
Imagine hobbies in past eras through a time-travel task.
03What I Would Love Doing
Invent a future hobby club and design its poster.
04Bring Your Hobby To Class
Tell their hobby story to classmates using show-and-tell props.
05The Great Hobby Swap!
Teach a partner their hobby and learn theirs.
06Demo Day
Demonstrate a partner's hobby in pairs to the class.
YEAR 3 · FINANCIAL LITERACY
Mission Hide And Seek
01What Is Security?
Discover what security means and how to protect belongings.
02My Money Box
Design a money box to keep your savings secure.
03Keeping It Safe
Compare safes and money boxes, then design a safe.
04Digital Security Squad
Create strong passwords and PINs to stay safe online.
05My Personal Pin
Design an object protected by a strong PIN code.
06Mission Hide And Seek
Design and present a house built around practical security ideas.
YEAR 4 · ENTREPRENEURSHIP
Awareness Aces
01Awareness Aces: Creating Awareness
Explore how organisations raise awareness for good causes.
02Awareness Aces: Sponsor Challenge
Assess sponsor challenges and design one for a cause.
03Awareness Aces: Word Of Mouth
Use word of mouth and promotional materials to spread awareness.
04Awareness Aces: Creating A Pledge
Design a pledge activity for a cause they value.
05Awareness Aces: Testing Traction
Present pledges and challenges to win class traction tokens.
YEAR 4 · LEADERSHIP
Curve Balls
01Understanding Your Market
Explore how audiences perceive a brand and its message.
02Reflect and Respond
Consider market feedback and adapt your response.
03Responding to a Crisis
Develop and communicate a solution when challenges arise.
04Seizing Opportunities
Practise making decisive choices when opportunities emerge.
05Evaluating Threats
Assess potential threats and explore flexible responses.
06The Growth Journey Showcase
Present how your brand adapts to changing challenges.
YEAR 4 · WELLBEING
Culture Explorers
01A World To Discover
Explore what culture means and agree a class contract.
02What's Your Cultural Identity?
Reflect on their own cultural identity and background.
03What Makes Us The Same?
Discover traditions and games that connect people across different cultures.
04Examples And Inspiration
Examine cultural products and plan contributions to a class gallery.
05Time To Explore
Research a chosen culture in groups for the showcase.
06The Cultural Gallery
Present cultural projects in a class gallery showcase.
YEAR 4 · PERFORMANCE
Grow Together 1.0
Programme overview · 12 lessons in 4 themes
01Body Awareness & Healthy Habits
Discover how hygiene, body awareness and healthy choices support wellbeing.
3 lessons02Nutrition & Movement
Explore balanced eating, physical activity and the importance of hydration.
3 lessons03Mindset & Personal Growth
Understand stress, practise new skills and recognise your personal strengths.
3 lessons04Teamwork & Reflection
Explore kindness, teamwork and reflect on your developing healthy habits.
3 lessons
YEAR 4 · CAREERS
Grown Up For A Day
01Grown Up For A Day: Work
Explore what makes work happy and redesign a workplace.
02Grown Up For A Day: Money
Explore how banks work and design their own currency.
03Grown Up For A Day: Civics
Explore how politics works and design government departments.
04Grown Up For A Day: Education
Compare education systems and design their dream school.
05Grown Up For A Day: Showcase
Present their best grown-up idea in a show and tell.
YEAR 4 · FINANCIAL LITERACY
Credit And Debit
01An Introduction
Define credit and debit and sort everyday examples.
02Good and Bad Habits
Compare helpful and risky habits when managing everyday money.
03Needs, Wants, and Savings
Prioritise needs, wants and savings when managing money.
04Who Is It For?
Explore different customers when developing an idea for a financial product.
05Knowledge Is Power!
Design a leaflet for a new credit card product.
06Showcase
Present team credit card leaflets in the final showcase.
YEAR 5 · ENTREPRENEURSHIP
Green My City
01What Makes An Entrepreneur?
Identify entrepreneurial skills and invent a Stone Age business.
02Pinpointing Problems
Identify a sustainability challenge affecting cities and consider possible solutions.
03Concept To Prototype
Prototype a sustainable solution using design thinking and recyclables.
04Art Of The Pitch
Practise how to pitch their prototype for the Showcase.
05Showcase
Present your sustainable prototype and explain how your idea developed.
YEAR 5 · LEADERSHIP
Treasure Island
01Leadership Through the Team’s Eyes
Explore how team members perceive and respond to leaders.
02Earning and Showing Respect
Explore how leaders build respect through their actions.
03Communicating Your Ideas
Practise explaining ideas clearly and confidently to others.
04The Art of Delegation
Explore how leaders share responsibilities across a team.
05Understanding Team Strengths
Evaluate team strengths and identify areas for improvement.
06Leading Through Challenges
Consider how leaders respond when situations become difficult.
YEAR 5 · WELLBEING
Express It!
01Creating The Concept
Explore curation basics and choose an exhibition theme.
02My Art Collection
Research and select artworks that fit their theme.
03Curation And Flow
Develop a clear storyline that brings your art exhibition together.
04Describing
Write compelling descriptions for each artwork and the exhibition.
05Winning That Bid
Prepare and rehearse a bid for museum space.
06The World Museum: Showcase
Present your curated art exhibition and explain your team’s choices.
YEAR 5 · PERFORMANCE
Grow Together 2.0
Programme overview · 12 lessons in 4 themes
01Sleep, Nutrition & Healthy Habits
Explore how sleep, food and screen habits influence everyday health.
3 lessons02Mindfulness & Wellbeing
Discover the benefits of mindfulness, play and making time for yourself.
3 lessons03Perseverance & Personal Growth
Explore individual differences, determination and making thoughtful decisions about challenges.
3 lessons04Applying & Reflecting
Apply healthy living knowledge through creative projects and personal reflection.
3 lessons
YEAR 5 · CAREERS
Qualified
01Process Vs Product
Explore process versus product learning through a straw-building challenge.
02Be The Expert
Map personal passions to see themselves as an expert.
03Make The Certificate
Design a certificate for their own team-created qualification.
04Create The Study Guide
Write a study guide and test for their peers.
05Take The Test
Sit their peers' tests to earn their qualification.
06Graduation Ceremony
Celebrate by awarding certificates in a graduation ceremony.
YEAR 5 · FINANCIAL LITERACY
Interest-ing
01Interest-ing: Why We Save
Explore why people save and set a savings goal.
02Interest-ing: Understanding Savings Accounts
Explore how savings accounts work and earn interest.
03Interest-ing: Good And Bad Interest
Compare interest earned on savings with interest on borrowing.
04Interest-ing: Planning Your Nest Egg
Develop a savings plan and prepare a pitch.
05Interest-ing: Making Your Nest Egg
Create a nest egg craft sharing savings knowledge.
06Interest-ing: The Showcase
Present finished nest egg projects in a class display.
YEAR 6 · ENTREPRENEURSHIP
Incredible Intrapreneurs
01What Makes An Entrepreneur?
Explore intrapreneurship and recognise the qualities that help people innovate.
02Innovate Self
Set SMART goals to develop ideas for your own improvement.
03Innovate Home
Use intrapreneurial ideas to improve their home environment.
04Innovate Community
Apply intrapreneurial thinking to suggest improvements in your community.
05Innovate School
Prepare a classroom innovation idea for a school contest.
06Incredible Intrapreneurs: Showcase
Present your improvement proposals and gather feedback from classmates.
YEAR 6 · LEADERSHIP
Campaigners
01Introducing Campaigns
Discover what campaigns are and who leads them.
02What Makes a Campaign Memorable?
Explore why certain campaigns inspire attention and action.
03Communicating a Cause
Examine how campaigns communicate issues to different audiences.
04Working Towards a Shared Goal
Explore how campaigners cooperate to achieve shared objectives.
05Why People Campaign
Investigate what motivates people to campaign for change.
06Choose Your Cause
Identify a cause and develop an idea for campaigning.
YEAR 6 · WELLBEING
Dear Future Me
01Hello Mini Me
Reflect on past achievements and create a Mini Me poster.
02R-e-s-p-e-c-t
Recognise their positive qualities and reflect on character.
03Shoot And Score
Imagine your future and set meaningful goals for five years ahead.
04Create Your Future
Explore how societies work and design their ideal city.
05Oh The Places You’ll Go
Explore countries, volunteering and a future to-do list.
06Dear Future Me: Showcase
Plan a letter to their future self and share it.
YEAR 6 · PERFORMANCE
Grow Together 3.0
Programme overview · 12 lessons in 4 themes
01Nutrition & Healthy Habits
Explore balanced eating, healthy screen habits and everyday wellbeing choices.
3 lessons02Movement & Mindfulness
Discover the benefits of exercise, nature and simple meditation techniques.
3 lessons03Mindset & Personal Performance
Explore motivation, concentration and the qualities that help people succeed.
3 lessons04Teamwork & Reflection
Investigate teamwork, apply health knowledge and reflect on personal progress.
3 lessons
YEAR 6 · CAREERS
Career Explorers
01Theme Park Imagineer
Design a theme park using creative problem solving.
02Alien Linguist
Practise communication and problem-solving by decoding an imaginary alien language.
03Space Travel Agent
Use organisation skills to plan a space holiday.
04Candy Connoisseur
Take initiative to invent a bestselling sweet treat.
05Career Explorers: Showcase
Present their favourite career idea in show and tell.
YEAR 6 · FINANCIAL LITERACY
Holiday Money
01Holiday Money 1: Pick And Mix
Choose a destination and create a holiday leaflet.
02Holiday Money 2: Meet The Icons
Explore currencies, calculate exchange rates and design banknotes.
03Holiday Money 3: Discovering Destinations
Research tourist attractions and create an advert for your destination.
04Module 4: Holiday Armour
Understand travel insurance and write their own policy.
05Module 5: Project Planners
Budget as a team for a fun seven-day trip.
06Module 6: Selling Sunshine
Pitch their holiday package in a persuasive speech.
YEAR 7 · ENTREPRENEURSHIP
Across The Board
01Research and Ideation
Ideate an original board game and build product design skills.
02Sustainable Play
Explore sustainable materials for use in board games.
03Design Evolution and Lo-Fi Prototyping
Bring game ideas to life with a lo-fi prototype.
04Create your Hi-Fi Prototype
Refine game details and build a hi-fi prototype.
05Playtesting
Explore user experience by testing games are playable.
06Showcase
Share final board game designs in the showcase.
YEAR 7 · LEADERSHIP
Social Butterflies
01Understanding Different Demographics
Explore differences within communities and how groups are represented.
02Making Everyone Feel Included
Identify ways to include people from different backgrounds.
03Communicating Across Differences
Practise adapting communication for different people and groups.
04Inclusive Leadership
Explore how leaders create welcoming and inclusive teams.
05Evaluating Team Composition
Consider different strengths and perspectives within a team.
06Responding to Bullying
Explore constructive ways to challenge bullying and exclusion.
YEAR 7 · WELLBEING
Healthy Hype
01Healthy Hype: Is It To Be Believed?
Assess online health information and create a guidance infographic.
02Healthy Hype: Media Literacy
Build media literacy by writing and fact-checking fake news.
03Healthy Hype: Challenging The Myths
Explore why misinformation spreads and build fact-or-fake quizzes.
04Healthy Hype: Building The Right Conversations
Practise respectful debate when disagreeing about information online.
05Healthy Hype: Reform For Social Media
Debate social media reform and design a healthier information product.
06Healthy Hype: Showcase
Present a tech solution for safer online health advice.
YEAR 7 · PERFORMANCE
Future Frontiers 1.0
Programme overview · 12 lessons in 4 themes
01Mindset & Emotional Intelligence
Explore positive thinking, emotional awareness and strategies for building confidence.
3 lessons02Resilience & Social Confidence
Develop approaches to overcoming setbacks, managing nerves and building friendships.
3 lessons03Healthy Performance Habits
Explore physical activity, outdoor exercise and healthier approaches to rewards.
3 lessons04Learning, Reflection & Communication
Investigate health information, share your learning and reflect on progress.
3 lessons
YEAR 7 · CAREERS
Quirky Careers
01Quirky Careers: Which One Is For You?
Research niche careers and speculate on future jobs.
02Quirky Careers: Ethical Hacking
Explore ethical hacking and test their own cybersecurity.
03Quirky Careers: Vertical Farmers
Plan a sustainable future city with vertical farms.
04Quirky Careers: Robot Technician
Investigate robotics careers and design robots for potential customers.
05Quirky Careers: Interstellar Entrepreneur
Explore space business and design a commercial space station.
06Quirky Careers: Showcase
Pitch their team's space station design to judges.
YEAR 7 · FINANCIAL LITERACY
Demystifying Money
01The Concept of Money
Explore money personalities and reflect on your financial attitudes.
02Moving Out
Make financial decisions when preparing to live independently.
03Moving Up
Explore everyday expenses and financial responsibilities of independent living.
04Rainy Days
Discover why saving matters and prepare for unexpected expenses.
05Risk and Reward
Evaluate financial risks and rewards through practical decisions.
06Cost and Value
Analyse costs and value when making important financial choices.
YEAR 8 · ENTREPRENEURSHIP
Business Code Red
01What Is Consultancy
Explore consultancy and brand their own consultancy firm.
02The Recruitment Crisis
Analyse today's job market and design an ideal job post.
03Retaining The Right People
Explore staff retention and propose improvements to workplace culture.
04Refining The Product
Create a unique selling point and problem statement.
05Reaching Out To Consumers
Assess customer engagement and design an advert in Canva.
06Impact Reports
Present recommendations to save Deadzone to a panel.
YEAR 8 · LEADERSHIP
Take The Stage
01Introducing Yourself with Confidence
Practise introducing yourself clearly and confidently to an audience.
02Communication Masterclass
Explore techniques for communicating ideas clearly and effectively.
03Confident Speaking and Debate
Develop confidence when presenting ideas and debating different viewpoints.
04Create Your TED Talk
Plan and structure an original talk on a chosen topic.
05Preparing for Your Showcase
Prepare your speech and organise your ideas for presentation.
06Rehearsing Your Talk
Practise delivery and refine your presentation through rehearsal.
YEAR 8 · WELLBEING
Better Bonds
01Better Bonds: Bonds For Everyone
Explore Social Bond Theory and design a community festival.
02Better Bonds: Active Listening
Practise active listening skills through short scripted classroom sketches.
03Better Bonds: Connections In Learning
Apply Communities of Practice by creating a fictional forum.
04Better Bonds: Making Memories
Explore deep processing techniques and how they support remembering information.
05Better Bonds Showcase: A Capsule In Time
Present personal time capsules and give peer feedback.
YEAR 8 · PERFORMANCE
Future Frontiers 2.0
Programme overview · 12 lessons in 4 themes
01Physical Health & Nutrition
Explore exercise, food and screen habits that influence everyday health.
3 lessons02Self-Awareness & Learning
Understand personal behaviours, learning processes and how healthier habits develop.
3 lessons03Competition & Performance
Explore sportsmanship, competition and strategies for managing pressure and stress.
3 lessons04Applying & Reflecting
Put learning into practice, share ideas and reflect on progress.
3 lessons
YEAR 8 · CAREERS
Careers To Save The World
01Careers To Save The World: The Problems We Face
Identify global challenges and curate world-saving job posts.
02Careers To Save The World: Science At The Heart Of It
Research scientific careers tackling the future's biggest challenges.
03Careers To Save The World: Talking With Robots
Explore AI careers and create speculative job posts.
04Careers To Save The World: International Development
Explore international development careers and design brand values.
05Careers To Save The World: The Mother Of Invention
Invent a product that solves a global problem.
06Careers To Save The World: Showcase
Present their company's world-changing solution to a panel.
YEAR 8 · FINANCIAL LITERACY
Money Minds
01Backgrounds And Values
Explore how their background shapes their money values.
02What's Rational? (demo)
Judge, then empathise with, seemingly irrational money decisions.
03Why Money Is Emotional
Explore how emotions and cognitive biases affect money choices.
04Fintech Finale
Invent a fintech idea tackling a Money Minds issue.
05Fintech Idea Pitch And Present
Pitch your original fintech idea and explain the problem it addresses.
YEAR 9 · ENTREPRENEURSHIP
City Changers
01Solve It: Sustainable Cities
Plan a sustainable city neighbourhood that works for everyone.
02Brand A City
Create branding for a sustainable city or hometown.
03Concept To Prototype
Sketch a lo-fi design, then build a hi-fi prototype.
04Tell The World: Create A Campaign
Create a campaign that makes their hometown more sustainable.
05Your City
Lobby local representatives to adopt their sustainable idea.
06Showcase
Present their sustainable city idea, prototype and campaign.
YEAR 9 · LEADERSHIP
Personality Power
01Exploring Different Personalities
Explore how people may differ in personality and behaviour.
02How Personalities Are Perceived
Consider how different personalities are understood by others.
03Communicating with Different Personalities
Explore communication approaches for different personality preferences.
04Working with Different Personalities
Practise collaborating with people who approach tasks differently.
05Exploring Personality Profiles
Reflect on personality frameworks and their limitations.
06Understanding Your Personality
Identify personal tendencies and consider their influence on teamwork.
YEAR 9 · WELLBEING
Personal Philosophy
01What Is Philosophy?
Understand philosophy and apply ideas to life questions.
02Philosophy: Judge And Explore
Judge different philosophies and apply them to decisions.
03Create Your Own Philosophy
Create a personal life philosophy to guide decisions.
04The Forum
Argue and defend their philosophy against peer challengers.
YEAR 9 · PERFORMANCE
Future Frontiers 3.0
Programme overview · 12 lessons in 4 themes
01Fitness & Physical Performance
Explore exercise techniques, strength, flexibility and different approaches to training.
4 lessons02Nutrition & Recovery
Investigate food, rest and mindfulness as foundations of healthy performance.
3 lessons03Personal Growth & Wellbeing
Explore school transitions, inspiring role models and technology in performance.
3 lessons04Reflection & Communication
Reflect on progress, present your learning and practise giving feedback.
2 lessons
YEAR 9 · CAREERS
Careers To Shape The Future
01Data Science 101
Turn data into meaningful stories like data scientists.
02Amazing Algorithms
Explore how algorithms work and why they matter for AI.
03Working With AI
Experiment with machine learning and its benefits and problems.
04The World Of Cybersecurity
Investigate cybersecurity careers through practical challenges that test relevant skills.
05Health Tech
Explore health technology careers and innovations supporting human performance.
YEAR 9 · FINANCIAL LITERACY
Diverse Dollars
01Revenue Streams
Explore different ways people earn and generate income.
02Sowing Seeds
Discover how to maximise income from a single source.
03Your A Game
Develop income streams based on an original business idea.
04Talking The Talk
Explore how company values influence workplace incentives.
05Inspiring Belief
Create an investor pitch to communicate your business idea.
06Founders
Explore pitch decks and the importance of diversified revenue.
YEAR 10 · ENTREPRENEURSHIP
Charity Founders
01Charity Founders: Finding A Cause
Define a social cause that matters to them.
02Charity Founders: Paying It Forward
Investigate how charities operate and support causes through business approaches.
03Charity Founders: Getting The Word Out
Design a social media strategy for their charity.
04Charity Founders: Raising The Funds
Build a fundraising strategy for their charity plan.
05Charity Founders: Launch Day
Present their charity and business plan for feedback.
YEAR 10 · LEADERSHIP
Positive Arguments
01Spotting Problems in Arguments
Identify common weaknesses and problems in arguments.
02Digital Debate
Explore respectful ways to disagree and debate online.
03Agree to Disagree
Practise responding constructively to disagreements and resolving conflict.
04The Conflict Resolution Challenge
Apply conflict-resolution approaches to a challenging scenario.
05Healthy Conflict
Express different perspectives clearly while maintaining respectful discussion.
YEAR 10 · WELLBEING
Laser Focus
01The Attention Economy
Investigate the attention economy and how digital design influences behaviour.
02How Focus Works
Test a hypothesis about focus with an experiment.
03Focus Killers
Identify what kills focus and how to fight back.
04Laser Focus Challenge
Design an original challenge aimed at strengthening attention and focus.
05Laser Focus: Showcase
Present their focus challenge in a show and tell.
YEAR 10 · PERFORMANCE
Achieve Anything 1.0
Programme overview · 12 lessons in 4 themes
01Mindset & Focus
Explore memory, concentration and how the brain develops new habits.
3 lessons02Nutrition & Healthy Habits
Examine food choices, moderation and their influence on everyday performance.
2 lessons03Goals & Physical Performance
Apply goal-setting techniques and explore fitness, movement and injury prevention.
4 lessons04Ethics, Leadership & Reflection
Investigate sustainability in sport and reflect on your personal progress.
3 lessons
YEAR 10 · CAREERS
Career Starter Pack
01The Job Market
Research and debate how today's job market works.
02Your CV
Craft a standout CV using a professional template.
03Interview Skills
Practise responding to interview questions using the STAR method.
04Respect
Explore the workplace rights and responsibilities of new employees.
05Build Your Career Starter Pack
Finish and submit their career starter pack guide.
YEAR 10 · FINANCIAL LITERACY
Banking Bonus
01Banking Bonus: What Is Banking?
Explore key banking terms, milestones and smart shopping.
02Banking Bonus 2: Playing It Smart
Compare bank accounts and learn to improve credit scores.
03Banking Bonus 3: Banking For You
Compare traditional and digital banking and app design.
04Banking Bonus 4: Fraud Prevention
Recognise fraud and create top tips to prevent it.
05Banking Bonus 5: From Cash To Clicks
Select features and design pages for a banking app.
06Banking Bonus 6: Showcase: Present The App
Pitch their banking app and evaluate peers' designs.
YEAR 11 · ENTREPRENEURSHIP
Startup School
Programme overview · 14 lessons in 4 themes
01Discover the Opportunity
Identify real problems and explore how entrepreneurs develop innovative ideas.
3 lessons02Build Your Business
Shape your startup through prototyping, customer research and business planning.
5 lessons03Explore Funding
Investigate crowdfunding and investment options for developing your startup.
2 lessons04Perfect Your Pitch
Develop compelling pitches and practise presenting ideas with confidence.
4 lessons
YEAR 11 · LEADERSHIP
Leadership Styles
01Exploring Leadership Styles
Discover different leadership styles and where they can be effective.
02Leading with Respect
Explore how respectful leadership supports inclusion and teamwork.
03Leadership and Conflict
Compare how different leaders approach and resolve conflict.
04Leadership Lessons from History
Examine how leaders have handled conflicts throughout history.
05Leading Through Difficult Times
Consider how leaders respond to setbacks and difficult situations.
06Communicating Your Leadership Style
Practise expressing your leadership approach clearly to others.
YEAR 11 · WELLBEING
Thrive
This programme is recommended to be delivered fully live by our expert facilitation team. If you’re interested in bringing Thrive to your school, to discuss delivery options.
YEAR 11 · PERFORMANCE
Achieve Anything 2.0
Programme overview · 12 lessons in 4 themes
01Health & Energy
Explore sleep, nutrition and movement to support everyday performance.
3 lessons02Critical Thinking & Personal Growth
Evaluate health information and develop self-awareness through reflection and goal-setting.
3 lessons03Learning & Communication
Apply active learning strategies and practise resolving disagreements constructively.
2 lessons04Body Awareness & Performance
Understand body awareness and design exercises to improve physical performance.
4 lessons
YEAR 11 · CAREERS
Hire Me
01Networking
Practise introductions and design their own networking event.
02Professional Presence
Build a professional LinkedIn profile using insider tips.
03Professional Comms
Explore ego states and practise diplomatic workplace communication.
04How Hiring Works
Explore how hiring works and roleplay the candidate experience.
05Interview Skills
Practise interview skills through mock interviews on both sides.
06Showcase
Present their Hire Me file to demonstrate professionalism.
YEAR 11 · FINANCIAL LITERACY
Cryptic Currency
01Mobile Money
Analyse and compare mobile money apps and their users.
02Crypto 101
Explain cryptocurrency, blockchain and the risks of investing.
03Is Art Money?
Explore NFTs, then create and market their own.
04Digital Dangers
Identify online finance risks and invent safety solutions.
05Raising Awareness
Create a public service announcement on safe online finance.
06The Showcase
Present their PSA and reflect on key takeaways.
YEAR 12 · ENTREPRENEURSHIP
Beyond The Metaverse
01Digital Frontiers
Debate the opportunities and challenges raised by emerging digital technologies.
02Ideating In The Metaverse
Generate an idea for an original 3D Metaverse experience.
03Design In The Metaverse
Explore design and user experience principles using 3D software.
043D Design Creation
Prototype their Metaverse setting using 3D modelling software.
05Showcase: Into Your Metaverse
Showcase their 3D Metaverse concept and receive feedback.
YEAR 12 · LEADERSHIP
Challenging Perceptions
01How Leadership Is Perceived
Examine assumptions about who becomes a leader.
02Demanded or Earned Respect?
Compare leadership based on authority and earned respect.
03Communicating Across Demographics
Explore how leaders communicate with different groups.
04Adapting to Different Audiences
Develop approaches for reaching audiences with different needs.
05Mobilising Communities
Consider how leaders engage groups towards shared objectives.
06Recognising the Value of Others
Explore ways to champion contributions across diverse communities.
YEAR 12 · WELLBEING
Heart and Mind
01Expressing
Explore emotions and begin creating a personal wellbeing journal.
02Challenging
Discover techniques for challenging and reframing negative thoughts.
03Appreciating
Explore gratitude and its role in emotional wellbeing.
04Finish the Project
Complete your journal using the techniques you’ve explored.
05Showcase
Present your journal and reflect on your learning.
YEAR 12 · PERFORMANCE
Be Remarkable 1.0
Programme overview · 12 lessons in 4 themes
01Performance & Mindset
Explore personal success, sports psychology and strategies for managing pressure.
3 lessons02Personal Leadership & Reflection
Develop accountability, prepare for success and reflect on personal progress.
3 lessons03Productivity & Learning
Explore effective organisation, health tracking and techniques for remembering information.
3 lessons04Wellbeing & Innovation
Investigate the wellness industry and design an original wellbeing app.
3 lessons
YEAR 12 · CAREERS
The Internship
Programme overview · 19 lessons in 5 themes
01People & HR
Explore recruitment, workplace personalities, teamwork and what shapes company culture.
6 lessons02Design
Develop prototypes, digital designs and app concepts for a business.
4 lessons03Marketing & Sales
Explore customer needs, marketing, sales proposals and client relationships.
5 lessons04Operations
Build spreadsheet and project management skills through practical business tasks.
3 lessons05Final Portfolio
Bring together work from across departments into one final portfolio.
1 lesson
YEAR 12 · FINANCIAL LITERACY
Utopian Economics
01Utopian Economics: The Nature Of Money (1/6)
Explore political views on money and define their Utopia.
02Utopian Economics: Going Without (2/6)
Examine welfare and its role in a Utopia.
03Utopian Economics: Labour Market Analysis (3/3)
Evaluate their Utopia's labour market and respond to crisis.
04Utopian Economics: Learning To Earn (4/6)
Decide how their Utopia funds and delivers education.
05Utopian Economics: Campaigns For Causes (5/6)
Define their Utopia and campaign for people's votes.
06Utopian Economics: Vote For Utopia (6/6)
Present their policies as the winning Utopia is chosen.
YEAR 13 · ENTREPRENEURSHIP
CEO Of Your Own Life
01Planning For Growth
Plan personal growth using strengths, interests and Wheel of Life.
02Check Yourself Before You Wreck Yourself
Practise decision making and task ordering through timed role plays.
03A Unique Insight: The CEO
Take a personality test and use insights to understand themselves.
04Hands On: Piktochart
Create an infographic presenting personality insights in Piktochart.
05Showcase: Personal Keynote
Deliver a three to five minute personal keynote presentation.
YEAR 13 · LEADERSHIP
Thought Leadership
01What Is Thought Leadership?
Explore what distinguishes thought leadership from personal opinion.
02Building Credibility and Respect
Examine why certain voices earn influence and respect.
03Communicating Influential Ideas
Explore how thought leaders communicate ideas to others.
04Thought Leaders Through History
Investigate influential thinkers and their contributions throughout history.
05Ideas That Inspire Change
Examine how influential ideas inspire people and drive change.
06Making Complex Ideas Accessible
Explore how thought leaders explain complex ideas clearly.
YEAR 13 · WELLBEING
Foundations
Programme overview · 17 lessons in 5 themes
01Preparing for Adulthood
Explore independence, personal milestones and the choices shaping adult life.
4 lessons02Defining Success & Direction
Discover what matters to you and shape your future ambitions.
3 lessons03Productivity & Resilience
Develop practical approaches to time management, prioritisation and overcoming setbacks.
3 lessons04Relationships & Wellbeing
Explore positive relationships, emotional awareness and healthier digital habits.
3 lessons05Personal Identity & Career Choices
Reflect on your values, work personality and what makes careers fulfilling.
4 lessons
These are thematic groupings and do not represent strict chronological teaching order.
YEAR 13 · PERFORMANCE
Be Remarkable 2.0
Programme overview · 12 lessons in 4 themes
01Personal Goals & Direction
Reflect on your ambitions and build a practical plan for progress.
3 lessons02Motivation & Accountability
Explore motivation, social support and strategies for navigating personal setbacks.
3 lessons03Learning & Performance
Investigate writing, memory techniques and project management to improve organisation.
3 lessons04Leadership & Reflection
Plan a workshop, share your learning and reflect on personal growth.
3 lessons
YEAR 13 · CAREERS
Learning About The Machine
01Learning About The Machine: A Brief Introduction
Research positive real-world AI case studies and present findings.
02Learning About The Machine: Tools For Productivity
Use ChatGPT to automate study planning and build a timetable.
03Learning About The Machine: Tools For Information
Build and train a chatbot to understand machine learning.
04Learning About The Machine: Tools For Creativity
Use ChatGPT to create prompts for fiction writing.
05Learning About The Machine: Responsible and Ethical Use
Evaluate pros and cons of AI and present views.
06Learning About The Machine: Predicting The Future
Predict AI's impact on jobs through a future job post.
YEAR 13 · FINANCIAL LITERACY
Financial Philosophy
01Popular Perspectives
Compare economic beliefs and debate money and happiness.
02Let’s Get Economical
Explore economic terms, nudging, and plan a fundraising campaign.
03Evolving Economic Ethos
Link financial philosophy to politics and the Overton Window.
04People, Policies And Systems
Study money values across demographics and prepare a debate.
05Applying It: Your Philosophical Movement
Build a campaign case for their chosen philosophy.
06Win Your Campaign
Debate their campaign and evaluate peers to pick a winner.

Each lesson is already
built,
structured and
ready to teach
Each lesson brings the objectives, teaching content, videos, student activities and assessment together in one place, so teachers can see exactly what to deliver without having to build the learning from scratch
For teachers
Access teaching materials, guide students through their projects and see how their work is progressing.
For students
Find lessons and project activities, complete work and see what to focus on next.

CURRICULUM MAPPING
See how our learning fits
alongside yours
Explore how 8billionideas complements familiar subjects and the learning already taking place in your school.
Examples aligned to the National Curriculum in England. Schools following other curricula can use them as a guide to similar learning.
Maths
Numeracy & Financial Skills
English
Literacy & Language
Science
Scientific Enquiry & STEM
Personal Development
PSHE, Wellbeing & Life Skills
Humanities
History, Geography & Social Studies
Maths, Primary: Money and financial choices
EXAMPLE CURRICULUM CONNECTION · PRIMARY · YEAR 6 EXAMPLE
Money and financial choices
The learning
Maths
Decimals, percentages and mathematical reasoning.
Year 6 pupils use written calculation methods, work with decimals and percentages, solve multi-step problems and apply ratio and proportion to practical contexts. They use rounding and estimation to check the reasonableness of answers.
The application
8billionideas
Plan a seven-day holiday with £10,000.
Through Holiday Money, students practise currency conversion and plan a seven-day trip within a £10,000 budget, making financial decisions as they go.
How schools could use it
An applied budgeting challenge after relevant Year 6 calculation, decimals or percentage work, or as a cross-curricular extension. Currency conversion is an application context, not a separately specified Year 6 requirement. Holiday Money modules are approximately 50 minutes.
Also for younger primary: Recipe For Success – Year 2, where students plan an activity within a £20 budget.
What students develop
- Problem-Solving
- Decision-Making
- Collaboration
Explore Holiday Money in the Lesson Explorer
Source: National Curriculum in England – Mathematics (GOV.UK) (opens in a new tab)
EXAMPLE CURRICULUM CONNECTION · SECONDARY · YEAR 9 EXAMPLE
Percentages and employment costs
The learning
Maths
Percentages and proportional reasoning.
At Key Stage 3, pupils work with percentages, fractions and proportional reasoning, using appropriate calculations to solve mathematical and real-world problems. These skills can be applied to financial comparisons and cost calculations.
The application
8billionideas
Work out the real cost of employing someone.
Through Diverse Dollars, students work out the cost of employing someone, including employer contributions, before considering how these costs influence business decisions.
How schools could use it
A real-world extension of KS3 percentage and proportional-reasoning learning, potentially in Year 9, or within financial education. Employer contributions are a business application, not prescribed KS3 mathematics content. The full module is approximately 50 minutes.
What students develop
- Problem-Solving
- Critical Thinking
- Decision-Making
Explore Diverse Dollars in the Lesson Explorer
Source: National Curriculum in England – Mathematics (GOV.UK) (opens in a new tab)
POST-16 · COMING SOON
Post-16 example coming soon
We're finalising this example. Explore our post-16 programmes in the Lesson Explorer.
EXAMPLE CURRICULUM CONNECTION · PRIMARY · YEAR 2 EXAMPLE
Storytelling and narrative writing
The learning
English
Planning and writing narratives.
In Year 2, pupils write narratives about personal experiences and those of others, discuss and plan what they intend to write, sequence ideas and read their writing aloud. The spoken-language programme across Years 1–6 also develops listening, discussion, storytelling and presentation.
The application
8billionideas
Create your own short story.
Through Storytellers, students explore how stories are structured before writing their own. They develop characters, choose a genre and create a short narrative using a model text.
How schools could use it
Within a Year 2 narrative-writing unit, with an additional spoken-language opportunity for discussion and sharing stories. Building A Story is approximately 35 minutes.
Also for older primary: Holiday Money – Year 6, where students create a holiday advert and persuasive speech.
What students develop
- Creative Thinking
- Communication
Explore Storytellers in the Lesson Explorer
Source: National Curriculum in England – English (GOV.UK) (opens in a new tab)
EXAMPLE CURRICULUM CONNECTION · SECONDARY · YEAR 8 EXAMPLE
Persuasive writing and public speaking
The learning
English
Writing and speaking for different audiences.
At Key Stage 3, pupils write for different purposes and audiences, plan and structure their work, and speak confidently through short speeches and presentations. They use appropriate vocabulary and evidence to communicate ideas clearly.
The application
8billionideas
Script your own TED-style talk.
Through Take The Stage, students choose an idea, consider their audience and begin scripting a TED-style talk. They structure an introduction, develop arguments supported by evidence and finish with a call to action.
How schools could use it
Within a KS3 persuasive-writing or spoken-language unit, with Year 8 as an illustrative placement. The activity is approximately 50 minutes.
What students develop
- Communication
- Critical Thinking
- Self-Awareness
Explore Take The Stage in the Lesson Explorer
Source: National Curriculum in England – English (GOV.UK) (opens in a new tab)
POTENTIAL POST-16 CONNECTION · YEAR 12 EXAMPLE
Evaluating arguments and identifying flawed reasoning
The learning
English
How language shapes meaning and influences audiences.
In suitable post-16 English Language or critical-literacy provision, students may analyse how language shapes meaning and influences audiences, using evidence to evaluate viewpoints. Explicit work on logical fallacies is an enrichment or cross-curricular critical-thinking application rather than a universal A-level English requirement.
The application
8billionideas
Spot and challenge flawed arguments.
Through Positive Arguments, students investigate common logical fallacies, research examples and explain how weak arguments can be challenged. They present their findings and practise responding to flawed reasoning.
How schools could use it
As a 45-minute enrichment or application activity in English Language, debate or research-skills provision. Any A-level alignment should be checked against the school’s awarding-body specification.
What students develop
- Critical Thinking
- Communication
- Collaboration
Explore Positive Arguments in the Lesson Explorer
Source: A-level English Language subject content (GOV.UK) (opens in a new tab)
RELATED CURRICULUM CONNECTION · PRIMARY · YEAR 4 EXAMPLE
The human digestive system and healthy hydration
The learning
Science
The human digestive system.
In Year 4 Science, pupils describe the basic parts of the human digestive system and their functions. Learning about food, nutrition and the body is developed across primary science; exploring why we need water and how hydration affects health is a related extension, not a specific Year 4 statutory requirement.
The application
8billionideas
Find out why your body needs water.
Through Grow Together, students explore why the body needs water, including its role in transporting nutrients, removing waste and regulating temperature. They then consider how hydration needs change in different conditions.
How schools could use it
As a health-related extension alongside Year 4 work on digestion, or in health education or PSHE. The water-intake planning activity takes approximately 30 minutes.
What students develop
- Critical Thinking
- Decision-Making
- Self-Awareness
Explore Grow Together 1.0 in the Lesson Explorer
Source: National Curriculum in England – Science (GOV.UK) (opens in a new tab)
EXAMPLE CURRICULUM CONNECTION · SECONDARY · YEARS 7–9 EXAMPLE
Nutrition and the science of a healthy diet
The learning
Science
The components of a healthy diet.
At Key Stage 3, pupils study the components of a healthy human diet, including carbohydrates, fats, proteins, vitamins, minerals, fibre and water, and why each is needed. They also consider the consequences of dietary imbalance.
The application
8billionideas
Plan a balanced plate.
Through Eat Yourself Well, students explore the roles of different nutrients, examine evidence around dietary choices and consider how nutrition influences health. They apply that understanding by planning a balanced plate.
How schools could use it
As an applied activity following a KS3 biology unit on nutrition. Curriculum Level 2 is approximately Years 7–9, but schools may sequence this learning differently.
What students develop
- Critical Thinking
- Problem-Solving
- Decision-Making
Explore Eat Yourself Well in the Lesson Explorer
Source: National Curriculum in England – Science (GOV.UK) (opens in a new tab)
POST-16 · COMING SOON
Post-16 example coming soon
We're finalising this example. Explore our post-16 programmes in the Lesson Explorer.
EXAMPLE LEARNING CONNECTION · PRIMARY · YEARS 1–2 EXAMPLE
Self-esteem, kindness and empathy
The learning
Personal Development
Respectful behaviour, care for others and friendships.
Primary Relationships Education and wider school PSHE can help pupils recognise respectful behaviour, care for others and understand the importance of positive friendships. Schools may extend this through activities on self-esteem, individual strengths, empathy and kindness.
The application
8billionideas
Celebrate what makes you unique.
Through Wonderful Me, Amazing You, students explore what makes them unique, create self-portraits and collages of their positive qualities, and take part in activities exploring kindness, compassion and empathy.
How schools could use it
Within primary Relationships Education, school PSHE or a wider kindness and belonging project. The programme includes four modules and a showcase.
Also for older primary: Mission Hide And Seek: Digital Security Squad – Year 3, exploring online safety and personal information.
What students develop
- Self-Awareness
- Creative Thinking
- Communication
Explore Wonderful Me, Amazing You in the Lesson Explorer
Source: Relationships Education and RSHE guidance (GOV.UK) (opens in a new tab)
EXAMPLE LEARNING CONNECTION · SECONDARY · YEAR 7 EXAMPLE
Managing friendships and responding to bullying
The learning
Personal Development
Healthy relationships and responding to bullying.
Secondary Relationships Education includes understanding healthy and respectful relationships, recognising bullying and harmful behaviour, and knowing appropriate ways to seek help and respond. Schools can explore conflict, motivations and personal choices further through PSHE and pastoral learning.
The application
8billionideas
Explore why people behave unkindly.
Through Social Butterflies, students investigate why people behave unkindly, reflect on their own behaviour and create character cards exploring different forms of bullying, possible motivations and ways to respond.
How schools could use it
Within Year 7 transition, Relationships Education, school PSHE or tutor-time provision. Social Butterflies is structured as a one-day programme with five modules.
What students develop
- Self-Awareness
- Critical Thinking
- Resilience
Explore Social Butterflies in the Lesson Explorer
Source: Relationships Education and RSHE guidance (GOV.UK) (opens in a new tab)
POST-16 ENRICHMENT CONNECTION · YEAR 13 EXAMPLE
Preparing for independent life and making decisions
The learning
Personal Development
Evaluating choices and planning for life after school.
Post-16 pastoral and enrichment programmes may support students to evaluate personal choices, develop independence, reflect on setbacks and plan for life after school. These are school-level developmental aims, not a prescribed Year 13 National Curriculum programme.
The application
8billionideas
Work through a real decision you're facing.
Through Foundations, students choose a real decision they are facing and work through a structured decision-making template, considering their options, fears and possible outcomes before deciding what to do.
How schools could use it
Within Year 13 pastoral programmes, leavers’ preparation or existing enrichment provision. The wider Foundations programme also explores bias, commitment and planning for the future.
Alternative careers example: The Internship: Who’s Talking: Interview Skills – Year 12.
What students develop
- Decision-Making
- Resilience
- Self-Awareness
Explore Foundations in the Lesson Explorer
Source: Relationships Education and RSHE guidance (GOV.UK) (opens in a new tab)
RELATED CURRICULUM CONNECTION · PRIMARY · YEAR 2 EXAMPLE
Local communities and places around the world
The learning
Humanities
Your locality and places around the world.
At Key Stage 1, pupils learn about their locality, the United Kingdom and places elsewhere in the world. They compare the human and physical geography of contrasting places and use basic geographical vocabulary to describe features of communities and environments. Imports and exports are an additional business application, not a specified KS1 requirement.
The application
8billionideas
Discover where everyday products come from.
Through World Of Business, students explore the difference between local and global businesses, investigate where products come from and consider how businesses adapt to different communities. They also explore real examples of imports and exports.
How schools could use it
As an enrichment activity linked to KS1 geography on locality and contrasting places, using businesses and products as an applied example. Modules are approximately 35 minutes.
Also for History: Work Time Machine: Diving Into History – Year 1, exploring how inventions have changed jobs over time.
What students develop
- Problem-Solving
- Critical Thinking
- Creative Thinking
Explore World Of Business in the Lesson Explorer
Source: National Curriculum in England – Geography (GOV.UK) (opens in a new tab)
EXAMPLE CURRICULUM CONNECTION · SECONDARY · YEAR 9 EXAMPLE
Urbanisation and sustainable cities
The learning
Humanities
Population, urbanisation and human geography.
At Key Stage 3, pupils study human geographical processes including population and urbanisation, and how human activity interacts with physical environments and natural systems. Sustainable urban planning provides an applied context for exploring these themes.
The application
8billionideas
Plan a sustainable neighbourhood.
Through City Changers, students investigate urban growth and plan a sustainable neighbourhood, considering access to green space, food, employment and everyday services. They apply geographical understanding to a realistic planning challenge.
How schools could use it
After a KS3 geography unit on urbanisation or as part of a sustainability project, with Year 9 as an illustrative placement. The module is approximately 50 minutes.
Another Geography connection: Solve It: World Hunger – Year 7, exploring food insecurity, inequality and climate.
What students develop
- Problem-Solving
- Creative Thinking
- Communication
Explore City Changers in the Lesson Explorer
Source: National Curriculum in England – Geography (GOV.UK) (opens in a new tab)
POTENTIAL POST-16 CONNECTION · YEAR 12 EXAMPLE
Political ideas, welfare and government decisions
The learning
Humanities
Political ideas and the role of the state.
Depending on the qualification, post-16 students may examine political ideologies, institutions, government decisions and competing views of the role of the state. A-level Politics provides a relevant subject framework, but specific welfare and budget activities depend on the chosen specification or enrichment programme.
The application
8billionideas
Design a society and decide how to spend its budget.
Through Utopian Economics, students design an imagined society, make decisions about welfare provision and represent spending choices in a pie chart. They then develop and present policies, respond to questions and evaluate competing approaches.
How schools could use it
Potentially within A-level Politics teaching on political ideas, or in related Economics/Sociology and interdisciplinary enrichment. Check the school’s awarding-body specification before claiming a direct syllabus match. The programme includes six modules.
What students develop
- Decision-Making
- Critical Thinking
- Communication
Explore Utopian Economics in the Lesson Explorer
Source: A-level Politics subject content (GOV.UK) (opens in a new tab)

Making student progression
easier to see and understand
Understanding how students develop is just as important as the learning itself. Our approach helps schools identify students’ starting points, recognise how their understanding develops and build a clearer picture of their progress throughout the learning journey.
Understanding starting points
Identify what students already know and understand before developing their skills further.
Recognising progress
See how students’ understanding develops and recognise the progress they make through learning.



IMPLEMENTATION SUPPORT
The support to make
the curriculum work
in your school
From implementation through to ongoing delivery, your Partnership Manager works alongside your school, with the option to add live launches, staff training and in-school delivery where it would make the biggest difference.
Partnership Manager
A named contact to support implementation, curriculum mapping, logistics and ongoing delivery.
Live Launch Support
Assemblies or launch sessions to introduce the curriculum clearly and confidently.
Live Delivery Days
Facilitator-led workshops or drop-down days to deliver programmes live in school.
Teacher Onboarding & CPD
Practical training that helps staff feel confident using the platform and delivering the learning.
